Applications open at clickihood.com/apply · whitelist first, then public
The game
behind

Clickihood

An idle game about running a pixel trading floor. Your employees are NFTs. They earn whether you are watching or not.

Robinhood Chain September 2026 clickihood.com
Payroll
Common 62% · Uncommon 23% · Rare 10% · Epic 4% · Legendary 1%
NUTS
Intro

Clickihood is an idle game about running a pixel trading floor on Robinhood Chain. Your employees are NFTs. They sit at desks and earn NUTS, the in-game currency, every second, whether you are watching or not.

The only on-chain action is the mint. The game itself runs on the Clickihood server, so nothing can be farmed or faked: no approvals to sign, no transaction per click, no bot advantage.

Two things you build here leave the game: the employees you hold, and where you stand on the leaderboard. Both carry into . The next thing this floor feeds. [redacted]

9,999 Employees in the collection
3 Mint limit per wallet; buy more on secondary
50+ Animals in suits to roll
5 Rarity levels, common to legendary
01 What you
mint
Clickihood Employees · 9,999
Every employee rolls five things
Species, one of fifty-plus animals in suits, cosmetic only Rarity, the only trait that sets the earn rate Name and mood An office prop, maybe
No wallet mints three commons. Roll two and the third comes back uncommon or better.
Rarity ladder
Common 62%
Uncommon 23%
Rare 10%
Epic 4%
Legendary 1%
A wallet at the cap Three hires · one seat nobody fills
01+0.20/s
TacoLVL II · 0.20/s · COMMON
02+1.1/s
OatsLVL IV · 1.1/s · UNCOMMON
03+8.1/sALPHA I
FlintLVL VI · 8.1/s · RARE
04
OPEN SEATHIRE ON SECONDARY
Three is the mint limit, so a fresh wallet starts with one desk empty and fills it from the secondary market. You can have as big of an OFFICE as you want. Every seat pays out every second, and the sprites keep clicking whether the tab is open or not.
The NFT is the employee Sell it and the buyer gets the worker: level, Alpha tiers, rerolled species, all of it. Progress lives on the token, not the account.
02 The base
rate
Rarity sets it, time multiplies it
NUTS per second
0.15 A common
20 A legendary
Every employee pays out every second of every day, online or not. Rarity is the only trait that moves this number.
Levels I → X
×1.35 Per level, compounding
Levels come with time, not spending. Nothing to buy, nothing to claim. Level X lands around two and a half days.
01+0.15/s
PipLVL I · 0.15/s · COMMON
02+20/s
NimbusLVL I · 20/s · LEGENDARY
Same desk, 133× the payroll Both employees are level I with no upgrades bought. The only difference is the rarity the mint rolled, which is why reroll exists, and why it is the one thing NUTS can buy back. Aura and name colour carry the rarity
03 The multiplier
stack
Five levers over the base rate
Alpha I–X Per employee +20% Bought with NUTS, one tier at a time, on one employee at a time. This is the main NUTS sink, the reason the currency has anywhere to go.
Office Whole floor +70% Coffee machine, posters, chairs, plants. Every upgrade lifts the entire staff at once, up to the cap.
Boss One promotion +30% Promote one employee and it stops earning. In exchange it boosts everyone else by its own level and rarity: a real trade, not a freebie.
Synergy Species you stack +20% 3% per extra employee of your most-held species, up to the cap, plus 5% more if your boss is that species too. Cosmetics with a reason to collect.
Rally Showing up ×1.2 Detailed below. The one lever that rewards being at the desk.
+15% STAFF
BiscuitBOSS · EARNS NOTHING

SYNERGY +11%

CORGI+6%3 SEATS
BOSS+5%CORGI
same species stack · floor ×1.11
Stacking one species A corgi floor with a corgi in the chair: 3% for each extra corgi, 5% more because the boss matches. The promotion costs Biscuit's own earnings: the boss desk pays out nothing. Cosmetics with a reason to collect
04 Rally and
reroll
Why you come back
Rally
Click the floor to throw acorns at your workers. Every hit is +1% efficiency, up to 120%.
02+1.1/s +1%
OatsLVL IV · 1.1/s · UNCOMMON
Work speed 112%
120%
40%
An idle floor decays 5% a day, but never below a 40% floor. Walking away costs you rate; it never wipes you.
Showing up earns up to three times as much as leaving it running.
Reroll
Burn NUTS to reinvent an employee as a new species, with a chance to move up a rarity.
Pity system Enough failed rolls and the upgrade is guaranteed. The grind has a stated ceiling, not an open-ended gamble.
Rarity is the one thing the mint decides and the only thing reroll can undo, which is what makes it the endgame sink for a maxed floor.
05 NUTS stay
off-chain
Deliberately not a token
What NUTS are not
No market. No price. No withdrawal. No securities-shaped promise inside the game.
What NUTS buy
Alpha tiers, office upgrades, rerolls. And the leaderboard, ranked by lifetime NUTS earned. [redacted]
Every rate in this document is a rate the Clickihood server computes. The mint is the only thing the chain has to know about, which is exactly why nothing here can be farmed or faked.
06 What leaves
the game
Phase II · not yet public
Employees held One equal claim per NFT, to whoever holds it during
Leaderboard rank Top 100 by lifetime NUTS, frozen on
[redacted]
Players are, canonically, employees NUTS never leave the game, but the standing they buy does. More details to be revealed soon.
07 Getting
in
clickihood.com
/apply
01 A verified X account
02 A quote-post of the announcement
03 Four screening questions
04 The wallet you will mint with
Whitelist first, then public Three mints per wallet, so the screening is the whole defence against a floor staffed by bots. The employees minted now are the ones that later.
Clickihood Rates and caps may change before launch. NUTS have no market, no price and no withdrawal path. Nothing here is an offer, a promise of future functionality, or financial advice. clickihood.com

@clickihood